清华大佬耗费三个月吐血整理的几百G的资源,免费分享!....>>>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 | //数独类 function Shudu(n, visibleCount){ this .n = n; this .size = n*n; this .count = (visibleCount <= this .size * this .size) ?visibleCount: this .size * this .size; this .conflicts = new Array(); //用于存储冲突的位置 this .results = new Array(); //用于存储游戏结果 //产生内容 this .generateContent(); } //产生内容 Shudu.prototype.generateContent = function (){ this .realMap = TwoDArray( this .size, this .size); this .mask = TwoDArray( this .size, this .size); for ( var i=0;i< this .size;i++){ for ( var j=0;j< this .size;j++){ //移除无效的数 var candinates = this .generateCandinates(); var relativeNums = this .getRelativeNums(i, j).nums; for ( var k=0;k<candinates.length;k++){ if (array_index(relativeNums, candinates[k]) != -1){ array_delete(candinates, candinates[k]); k--; } } //填入数字 if (candinates.length == 0){ i--; continue ; } this .realMap[i][j] = this .getCandinate(candinates); } } //产生掩码 for ( var i=0;i< this .count;i++){ var x = Math.floor(Math.random() * this .size); var y = Math.floor(Math.random() * this .size); if ( this .mask[x][y] != 0){ i--; continue ; } this .mask[x][y] = 1; } //清除不可视区 for ( var i=0;i< this .size;i++){ for ( var j=0;j< this .size;j++){ if ( this .mask[i][j] == 0){ var result = new ShuduResult( this .realMap[i][j], i, j); this .results.push(result); this .realMap[i][j] = 0; } } } } //生成候选数数组 Shudu.prototype.generateCandinates = function (){ var candinates = new Array(); for ( var i=0;i< this .size;i++){ candinates.push(i+1); } return candinates; } //获取关联数字及其位置 Shudu.prototype.getRelativeNums = function (x, y){ var relativeNums = new Array(); var positions = new Array(); //获取所有横向相关数字 for ( var i=0;i< this .size;i++){ if ( this .realMap[i][y] == 0 || i == x) continue ; relativeNums.push( this .realMap[i][y]); positions.push([i, y]); //console.log("横向:%d", this.realMap[i][y]); } //获取所有纵向相关数字 for ( var i=0;i< this .size;i++){ if ( this .realMap[x][i] == 0 || i == y) continue ; relativeNums.push( this .realMap[x][i]); positions.push([x, i]); //console.log("纵向:%d", this.realMap[x][i]); } //获取相同域中的相关数字 var range = this .getRange(x, y); for ( var i=range[0];i<range[1];i++){ for ( var j=range[2];j<range[3];j++){ if ( this .realMap[i][j] == 0 || (i == x && j == y)) continue ; relativeNums.push( this .realMap[i][j]); positions.push([i, j]); //console.log("域内:%d", this.realMap[i][j]); } } return {nums:relativeNums, positions: positions}; } //获取候选数 Shudu.prototype.getCandinate = function (candinates){ var index = Math.floor(Math.random() * candinates.length); return array_remove(candinates, index); } //获取宫格范围 Shudu.prototype.getRange = function (x, y){ var range = [0, 0, 0, 0]; var k = Math.ceil((x + 1)/ this .n); range[0] = (k -1) * this .n; range[1] = k * this .n; k = Math.ceil((y + 1)/ this .n); range[2] = (k - 1) * this .n; range[3] = k * this .n; return range; } //插入新数 Shudu.prototype.insert = function (num, pos){ this .realMap[pos[0]][pos[1]] = num; this .findConflicts(num, pos); } //查找冲突 Shudu.prototype.findConflicts = function (num, pos){ var relativeNums = this .getRelativeNums(pos[0], pos[1]); var nums = relativeNums.nums; var positions = relativeNums.positions; var conflict = new Conflict(pos[0], pos[1]); //查找冲突 for ( var i=0;i<nums.length;i++){ if (num == nums[i]){ conflict.addPosition(positions[i][0], positions[i][1]); } } this .addConflict(conflict); } //添加冲突 Shudu.prototype.addConflict = function (conflict){ var pos1 = conflict.getPos(); //移除之前相同位置的冲突 for ( var i=0;i< this .conflicts.length;i++){ var pos2 = this .conflicts[i].getPos(); var positions = this .conflicts[i].getPositions(); if (pos2[0] == pos1[0] && pos2[1] == pos1[1]){ array_remove( this .conflicts, i); return ; } } //添加新的冲突 if (conflict.getPositions().length == 0) return ; this .conflicts.push(conflict); } //获取冲突列表 Shudu.prototype.getConflicts = function (){ return this .conflicts; } //判断是否可编辑 Shudu.prototype.visible = function (x, y){ return this .mask[x][y]; } //获取元素在数组中的索引位置 function array_index(array, elem){ for ( var i=0;i<array.length;i++){ if (array[i] == elem) return i; } return -1; } //从数组中移除元素 function array_remove(array, index){ if (index >= 0 && index < array.length){ var result = array.splice(index, 1); return result[0]; } return null ; } //从数组中删除元素 function array_delete(array, elem){ var index = array_index(array, elem); if (index != -1){ array.splice(index, 1); return true ; } return false ; } //生成二维数组 function TwoDArray(width, height){ array = new Array(); for ( var i=0;i<width;i++){ var col = new Array(); for ( var j=0;j<height;j++){ col.push(0); } array.push(col); } return array; } //冲突类 function Conflict(x, y){ this .pos = [x,y]; this .positions = new Array(); } //添加冲突位置 Conflict.prototype.addPosition = function (x, y){ this .positions.push([x,y]); } //获取产生冲突的位置 Conflict.prototype.getPos = function (){ return this .pos; } //获取冲突位置列表 Conflict.prototype.getPositions = function (){ return this .positions; } /****游戏结果类****/ function ShuduResult(num, x, y){ this .num = num; this .pos = [x, y]; } |